Nanover Game - A New Trend in How Adolescents Interact While Playing Games

There is a new niche forming in children's videoconnecting their handheld devices. The company
games that tries to combine interactive play withthat created the game, Smith & Tinker Inc., did a
peer play at the same time. Over the pastlittle something special to the handheld devices to
several years, there have been negative publicensure that children actually play the game
opinions regarding how playing video games affecttogether. If kids play on the handhelds offline,
a child's social life. Some claim that a child whothey actually need to be connected to other kid's
spends a good deal of time playing video gamesdevices in order to utilize the game. This
by themselves are not as friendly or social withguarantees that kids will have to socially interact
their peers. A new game; called the Nanoverwith their peers if they want to play offline. This
game may just bridge the gap between gamesis something completely new to the interactive
and social interaction.online and offline game industry.
The Nanover game involves monsters that areStill, some will argue that if a child wants to play
downloaded onto handheld devices. An onlineby themselves then all they have to do is play
environment is also there for children that usesonline in order to do so. While this is true, the
currency to download products and games ontooffline handhelds have special battle modes that
the handheld devices. In order to transfer stufftake place once a handheld is connected with
from the Internet to the handheld, children needthree other units. This creates another level of
to use what's called a Nanoscope, which runs justgame play that is not available with playing the
under $30.game online.
Children play the Nanover game offline by