| In less than two decades, home computers
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| | are ready to begin exploring the
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| have become a necessary part of life for
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| | computer, as long as they are supervised
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| most people. In the twenty-first
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| | by parents or caregivers. According to
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| century, computer literacy is as
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| | SesameWorkshop.org, the ability to
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| important as reading itself. We all
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| | control technology can be a valuable
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| remember how daunting the computer
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| | lesson at this age. As well, computer
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| seemed, the first time we clicked a
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| | games for preschoolers can offer valuable
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| mouse. Most parents of young children
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| | lessons in counting, spelling, and
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| today touched their first computer as
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| | classification.What parents must guard
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| teens, and have no first-hand experience
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| | against is using the computer as the only
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| regarding the right age at which to begin
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| | surrogate teacher. Some seminal studies
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| training their own children in computer
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| | have shown that a fairly sizable
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| usage. But a parent can't help feeling a
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| | percentage of today's high-school
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| certain pride, watching a three-year-old
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| | students, who grew up dependent on
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| navigate a game program.We want our kids
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| | computers, feel uncomfortable with the
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| to have every advantage possible, and the
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| | "mechanics" of arithmetic (two things
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| computer is certainly the most
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| | plus two things actually make four
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| comprehensive educational tool available,
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| | things) and spelling (without
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| today. At the same time, we have to ask
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| | spell-check).Parents must also weigh the
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| ourselves-how young is too
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| | physical effects of computer use.
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| young?Unfortunately, behavioral
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| | Obviously, the child accustomed to
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| scientific studies take years to
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| | achieving entertainment and amusement
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| complete, and so far, there's no
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| | solely through the computer is less
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| concensus among experts about the
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| | active than the child who can derive
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| computer's effect on young children.
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| | pleasure from physical activity. If a
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| However, many organizations do provide
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| | child's computer experience isn't
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| some common-sense guidelines for
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| | monitored for correct ergonomics, poor
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| parents.According to KidSource.com, many
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| | posture can develop, early, and be
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| researchers discourage computer use
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| | difficult to correct, later.Eyestrain is
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| before the age of three: "Computers
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| | also an important consideration about
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| simply do not match their learning
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| | which parents must be vigilant. Twenty
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| style". Children under three learn about
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| | minutes to a half-hour in front of a
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| the world through their senses-taste,
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| | computer monitor is probably as much time
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| touch, sight and sound-and it's difficult
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| | as children should spend, without a
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| for them to focus attention for any
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| | break.And, of course, internet usage
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| length of time. There are game programs
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| | should be closely monitored by parents at
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| available for kids as young as two, which
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| | all times.Computers will continue to
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| concentrate on cause-and-effect actions;
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| | advance, even in ways we still haven't
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| when the mouse is moved and clicked at a
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| | begun to fathom. With careful training,
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| certain point, a noise occurs or a
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| | at an early age, our children can live
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| picture appears. However, a child
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| | lives enhanced by computers, rather than
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| slapping the bathwater, to make a noise
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| | dominated by them.Brought to you by
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| and a splash, can be just as
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| | Imaginary Greetings, a regular
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| developmentally valuable, if not more so,
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| | contributor of valuable family oriented
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| because it involves more of a complete
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| | content. For safe, family-friendly games
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| sensory experience.Most experts agree
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| | and activities visit the official Santa
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| that, by the age of three or four, kids
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| | Claus Home Page.
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